Lighting Environment Our Method Ground Truth Artistic Editing
(20 lighting conditions) (156 lighting conditions)
Multiview face capture using polarized spherical gradient illumination. (a) Acquired data from five viewpoints used for stereo reconstruction. (b) Reconstructed geometry. (c) Hybrid normal rendering.
Cyrus A. Wilson, Oleg Alexander, Borom Tunwattanapong, Pieter Peers, Abhijeet Ghosh, Jay Busch, Arno Hartholt, Paul Debevec. ACM/Eurographics Symposium on Computer Animation (SCA) 2011. [paper][project][video]
Figure 1: Morph sequence between scans of neutral pose and corresponded extreme pose. Low-resolution meshes and high-resolution texture and normal maps are blended to give a high-quality result rendered in real-time.
Novel lighting conditions. Left: A combining of two sets of lighting configuration to form more comlicated lighiting condition. Middle: The face lit from per pixel view dependent reflection angles. Right: The face lit from the whole sphere of directions at once.